nds4droid release 29

Got another nds4droid release for y’all. Where to find it? You know, Google Play and sourceforge. The changes:

  • New/updated translations: Simplified Chinese (thanks beeflot), Portuguese (thanks shake), Italian (thanks Andrea B.), French (thanks Mike F.), and Romanian (thanks Mike F.)
  • Added new option, JIT block size for the threaded interpreter/tinycc JIT. Higher values are faster, but can break some games (like Professor Layton and the Diabolical Box)
  • Added OpenGL renderer back, use at your own risk!
  • Better microphone support
  • Added an “about” screen

 

nds4droid release 28

The promised nds4droid update is here! As always it’s on Google Play and sourceforge. Many of the bugs fixed were a result of reports from the forums, keep using them! The changelog:

  • Full Korean translation
  • Added sound sync option for games with voice-overs (like Professor Layton and the Curious Village)
  • Removed renderer option, forced to software
  • Fixed a bug when binding multiple buttons to the same key
  • Fixed stuttering sound when loading a new ROM
  • Increased game compatibility with the threaded interpreter (Professor Layton and the Diabolical Box and Harvest Moon: Tale of Two Towns now work)
  • Extended optimizations from release 27 to all ARM-v7a devices

The new sound sync option (it is turned off by default) does cause a slight a performance drop but gives you smooth sound in a lot of games when it was previously distorted. Try it out if you’re having sound quality issues. Enjoy!

nds4droid forums

I know a lot of people wanted a better place to discuss nds4droid related topics, so I’ve opened up the nds4droid forums! I will posting smaller status updates regarding nds4droid, and I’ve added a place where people can discuss game compatibility as well as report bugs and get support in a more manageable environment than the comments section.

Enjoy!

nds4droid release 27

My web host decided to lock me out of my site again so this post is coming a little late. There’s a new nds4droid release out! If you hadn’t guessed, it’s on Google Play and sourceforge. You get:

  • Optimizations for the ARM-v7a with NEON architecture
  • The exit option in the menu actually exits the app now 🙂

Those with this CPU type (most newer devices) should see a nice 5-7% performance increase. Also, nds4droid has (finally) been approved for OUYA; it should be up on the store now. Enjoy!

nds4droid release 26

There’s a new release up on Google Play and sourceforge. It’s fairly minor, here are the changes:

  • Minor performance enhancements
  • New icon (thanks Alexander P.)

Big thanks to Alexander P. who has made the new icon (and the previous OUYA graphic). He’s also the developer of Manga Junkie; be sure to check it out and support him. I go to Japan fairly often (and *used* to speak Japanese okay), and his app has the English Detective Conan mangas which are awesome (I actually bought the entire series in Japanese at a Book-off while there!).

I’ll be in Atlanta this weekend for JordanCon V — if anyone hasn’t read The Wheel of Time I also definitely recommend it. Enjoy!

events, and nds4droid 22/23

As some of you may have noticed there were two nds4droid releases last night, release 22 and release 23. In just a fantastic coincidence of timing, my website host decided to lock me out of updating the site right when I made the release, so I couldn’t keep you guys up to date.

Release 22 contains many performance enhancements, the main one being the inclusion of a new ARM execution engines from gechdcb (of desmume-fork). There are two new engines: a “threaded” version of the interpreter, and a JIT that uses tinycc to dynamically generate code. You can change these under the “Execution engine” option in the Settings menu; the old original engine is the regular interpreter (if you’re having issues try switching back to this).

Release 23 was a hotfix for release 22 — release 22 was using too much memory so on devices with low RAM availability the emulator would crash when loading ROMs. The obligatory Google Play and sourceforge links.

Finally, big shoutout to Alexander P. for his winning submission for OUYA logo contest!
ouya_icon

Design the OUYA nds4droid image

The OUYA people have rejected nds4droid 4 (!) times already because of various problems with screenshots including the copyrighted Nintendo name, etc. The latest rejection was because the game’s icon (really a large image) contains a picture of a DS, which is apparently also copyrighted (fair use anyone?!).

SO, I’m reaching out to you, the nds4droid community, to develop the launcher image for nds4droid on the OUYA. This will be the image that represents the app on the console and that people select when they want to start it up. It is also the featured image on the store. Requirements:

  • 732×412 PNG (transparency okay)
  • Cannot contain any references/images/etc. to Nintendo

Post your submissions in the comments or e-mail/tweet them to me and the best one will be the face of nds4droid on the OUYA!