nds4droid release 33

Since I’m not at Google I/O this year (thanks to a massive fuck up in Google’s ticket ordering site), thought I’d make another nds4droid release. As always you can get it at Google Play and sourceforge. Changes:

  • Performance enhancements for 3D heavy games

I’m seeing about a 3 FPS increase on games like Pokemon Diamond. In other news, Google has shipped me my Google Glass that I ordered at Google I/O last year, so expect some unboxing photos to be posted here once I get it within the next few days.

nds4droid release 31/32

UPDATE: I have pushed release 32 to fix a crash in release 31 on certain non-English language devices (thanks to Shake for helping me confirm the problem and fix). I’ve updated the links below to reflect this.

Hey there homies, time for another nds4droid release. You can get it at all the usual places: Google Play and sourceforge. The changes are (drum roll please):

  • Two new execution engines, exophase JIT for ARM devices and DeSmuME JIT for x86 devices. Please note that currently these engines are HIGHLY EXPERIMENTAL — use at your own risk!
  • Fixed a bug where ARMv6 and x86 builds didn’t include the tinycc JIT engine
  • Minor performance enhancements

Okay, so, everyone take a deep breath. This release does contain the exophase JIT — I spent a lot of time learning exactly how it works and was able to fix the problems I’d talked about on the forums. However, overall it’s pretty unstable still and should be considered an experimental feature. Not all games work on it — and some games just stop working unexpectedly half way through. Furthermore, the program will sometimes freeze up when switching your execution engine from one of the old engines to the exophase JIT. I will work more on fixing these, but I wanted to get this release out so people could start fiddling with it. But again, use it carefully, be sure you have a game state saved before using it or risk losing all your progress!

Also included in this build is the ARM -> x86 JIT from the latest DeSmuME release. I only tested this on the emulator since I don’t have a real Android x86 device, so anyone who has one let me know how it performs.

Finally, thought I’d share some stats with you guys regarding nds4droid that I found interesting. These all come from the statistics provided to me automatically by the Google Play store, so they don’t account for sideloaded (direct APK) installs.

  • As of May 9, 2013, nds4droid has been installed by 2,300,397 users
  • Of these, 395,068 are “active” installs
  • 38% of active installs are on 4.1 Jellybean, 30% are on Ice Cream Sandwich, 19% are on Gingerbread, and 10% are on 4.2 Jellybean
  • The most popular device is the Galaxy S3 with 6.9% of active installs. The second most popular device is the Nexus 7 with 5.8% of active installs
  • The most popular country is the United States, with 30% of active installs. South Korea is in second with 16%
  • The most popular wireless carrier is Verizon Wireless at 6.36% of active installs. SK Telecom is second with 6.07%
  • A list of a user’s Android version and the average rating they give nds4droid on Google Play: Jellybean 4.2 — 4.3, Jellybean 4.1 — 4.29, Ice Cream Sandwich — 4.09, Gingerbread — 3.69

 

nds4droid release 29

Got another nds4droid release for y’all. Where to find it? You know, Google Play and sourceforge. The changes:

  • New/updated translations: Simplified Chinese (thanks beeflot), Portuguese (thanks shake), Italian (thanks Andrea B.), French (thanks Mike F.), and Romanian (thanks Mike F.)
  • Added new option, JIT block size for the threaded interpreter/tinycc JIT. Higher values are faster, but can break some games (like Professor Layton and the Diabolical Box)
  • Added OpenGL renderer back, use at your own risk!
  • Better microphone support
  • Added an “about” screen

 

nds4droid release 28

The promised nds4droid update is here! As always it’s on Google Play and sourceforge. Many of the bugs fixed were a result of reports from the forums, keep using them! The changelog:

  • Full Korean translation
  • Added sound sync option for games with voice-overs (like Professor Layton and the Curious Village)
  • Removed renderer option, forced to software
  • Fixed a bug when binding multiple buttons to the same key
  • Fixed stuttering sound when loading a new ROM
  • Increased game compatibility with the threaded interpreter (Professor Layton and the Diabolical Box and Harvest Moon: Tale of Two Towns now work)
  • Extended optimizations from release 27 to all ARM-v7a devices

The new sound sync option (it is turned off by default) does cause a slight a performance drop but gives you smooth sound in a lot of games when it was previously distorted. Try it out if you’re having sound quality issues. Enjoy!

nds4droid release 27

My web host decided to lock me out of my site again so this post is coming a little late. There’s a new nds4droid release out! If you hadn’t guessed, it’s on Google Play and sourceforge. You get:

  • Optimizations for the ARM-v7a with NEON architecture
  • The exit option in the menu actually exits the app now 🙂

Those with this CPU type (most newer devices) should see a nice 5-7% performance increase. Also, nds4droid has (finally) been approved for OUYA; it should be up on the store now. Enjoy!

nds4droid release 26

There’s a new release up on Google Play and sourceforge. It’s fairly minor, here are the changes:

  • Minor performance enhancements
  • New icon (thanks Alexander P.)

Big thanks to Alexander P. who has made the new icon (and the previous OUYA graphic). He’s also the developer of Manga Junkie; be sure to check it out and support him. I go to Japan fairly often (and *used* to speak Japanese okay), and his app has the English Detective Conan mangas which are awesome (I actually bought the entire series in Japanese at a Book-off while there!).

I’ll be in Atlanta this weekend for JordanCon V — if anyone hasn’t read The Wheel of Time I also definitely recommend it. Enjoy!