nds4droid update

Just wanted to give a quick nds4droid progress report. I am about 70% done with release 8. It contains a completely customizable control scheme (reposition buttons, assign key maps, etc.) as well as landscape mode and the previously discussed performance enhancements. Tomorrow I’m going to Ann Arbor to watch the Wolverines dominate the Crimson Tide […]

nds4droid release 7

nds4droid release 7 is out. The obligatory sourceforge link or wait for Google Play to do it’s thing. Changes: Much lower RAM usage via mapping the ROM directly from the SD Card instead of first loading into RAM. This should fix problems where loading particularly large games on lower end phones causes the program to […]

nds4droid release 6

Another day, another nds4droid release. You know the drill! Sourceforge or Google Play. The changes this time: Better multi-threading model for screen compositing. Games should feel smoother and devices with multiple cores should now be able to use screen filters with little performance cost. The “touch” mode button should now behave better. Fixed a bug […]

nds4droid release 2

I have pushed release 2 of nds4droid to Google Play. You can get it directly from sourceforge here. Changes in this release: Added settings menu option to configure various options Fixed bug where returning to app after exiting via the back button would cause the screen to not refresh Added a partial Korean translation Disabled […]