Author: jeffq
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nds4droid forums
I know a lot of people wanted a better place to discuss nds4droid related topics, so I’ve opened up the nds4droid forums! I will posting smaller status updates regarding nds4droid, and I’ve added a place where people can discuss game compatibility as well as report bugs and get support in a more manageable environment than the comments […]
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nds4droid release 27
My web host decided to lock me out of my site again so this post is coming a little late. There’s a new nds4droid release out! If you hadn’t guessed, it’s on Google Play and sourceforge. You get: Optimizations for the ARM-v7a with NEON architecture The exit option in the menu actually exits the app now […]
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nds4droid release 26
There’s a new release up on Google Play and sourceforge. It’s fairly minor, here are the changes: Minor performance enhancements New icon (thanks Alexander P.) Big thanks to Alexander P. who has made the new icon (and the previous OUYA graphic). He’s also the developer of Manga Junkie; be sure to check it out and support […]
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nds4droid release 25
I noticed that some people were complaining that release 24 was actually slower for them (even though I wasn’t for me) so I did some investigating and hopefully this release helps smooth everything out. Get release 25 on Google Play and sourceforge. A pretty simple changelog: Minor performance enhancements
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nds4droid release 24
Because you asked for it, a new nds4droid release! As always Google Play and sourceforge are the places to get it. The changelog: Simplified frame buffer management (thanks gechdcb) Status text drawn via regular Android APIs (faster) These should result in slight performance increases for everyone (hey, something is better than nothing, right?!)
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events, and nds4droid 22/23
As some of you may have noticed there were two nds4droid releases last night, release 22 and release 23. In just a fantastic coincidence of timing, my website host decided to lock me out of updating the site right when I made the release, so I couldn’t keep you guys up to date. Release 22 […]
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Design the OUYA nds4droid image
The OUYA people have rejected nds4droid 4 (!) times already because of various problems with screenshots including the copyrighted Nintendo name, etc. The latest rejection was because the game’s icon (really a large image) contains a picture of a DS, which is apparently also copyrighted (fair use anyone?!). SO, I’m reaching out to you, the […]
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nds4droid release 21
Time for a new nds4droid release! Get it on Google Play and sourceforge Here’s the deal: Better OUYA support (thanks @HeinousGames) Minor performance enhancements Increased default frame skip from 1 to 3 Big shoutout to Heinous Games for letting me try use their development OUYA to test it out. Check out their apps on Google Play!
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nds4droid release 20
Time for another nds4droid update, both on Google Play and sourceforge. This is mainly a feature update, here’s what you get: Support for the OUYA console Better defaults for game pad key mappings Save/load menus now show the last modified time of save states ROM picker now remembers the last path a ROM was loaded from […]
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nds4droid release 19
Believe it or not there’s a new version of nds4doid up on Google Play and sourceforge. Here’s what you get: Performance enhancements (most users should see a 7-10% FPS increase) On a somewhat related note, I’ve gone to the last two Google I/O conferences, but unfortunately this year because of a bug in the site when […]