Month: April 2013

  • nds4droid release 29

    Got another nds4droid release for y’all. Where to find it? You know, Google Play and sourceforge. The changes: New/updated translations: Simplified Chinese (thanks beeflot), Portuguese (thanks shake), Italian (thanks Andrea B.), French (thanks Mike F.), and Romanian (thanks Mike F.) Added new option, JIT block size for the threaded interpreter/tinycc JIT. Higher values are faster, but […]

  • Penguicon 2013 Talk

    Thanks to everyone who came out to my talk “How I Lost 130 Pounds Without Being Miserable” at Penguicon! Here are the slides from the presentation: penguicon_talk_2013.pptx

  • nds4droid release 28

    The promised nds4droid update is here! As always it’s on Google Play and sourceforge. Many of the bugs fixed were a result of reports from the forums, keep using them! The changelog: Full Korean translation Added sound sync option for games with voice-overs (like Professor Layton and the Curious Village) Removed renderer option, forced to software […]

  • nds4droid forums

    I know a lot of people wanted a better place to discuss nds4droid related topics, so I’ve opened up the nds4droid forums! I will posting smaller status updates regarding nds4droid, and I’ve added a place where people can discuss game compatibility as well as report bugs and get support in a more manageable environment than the comments […]

  • nds4droid release 27

    My web host decided to lock me out of my site again so this post is coming a little late. There’s a new nds4droid release out! If you hadn’t guessed, it’s on Google Play and sourceforge. You get: Optimizations for the ARM-v7a with NEON architecture The exit option in the menu actually exits the app now […]

  • nds4droid release 26

    There’s a new release up on Google Play and sourceforge. It’s fairly minor, here are the changes: Minor performance enhancements New icon (thanks Alexander P.) Big thanks to Alexander P. who has made the new icon (and the previous OUYA graphic). He’s also the developer of Manga Junkie; be sure to check it out and support […]

  • nds4droid release 25

    I noticed that some people were complaining that release 24 was actually slower for them (even though I wasn’t for me) so I did some investigating and hopefully this release helps smooth everything out. Get release 25 on Google Play and sourceforge. A pretty simple changelog: Minor performance enhancements

  • nds4droid release 24

    Because you asked for it, a new nds4droid release! As always Google Play and sourceforge are the places to get it. The changelog: Simplified frame buffer management (thanks gechdcb) Status text drawn via regular Android APIs (faster) These should result in slight performance increases for everyone (hey, something is better than nothing, right?!)

  • events, and nds4droid 22/23

    As some of you may have noticed there were two nds4droid releases last night, release 22 and release 23. In just a fantastic coincidence of timing, my website host decided to lock me out of updating the site right when I made the release, so I couldn’t keep you guys up to date. Release 22 […]

  • Design the OUYA nds4droid image

    The OUYA people have rejected nds4droid 4 (!) times already because of various problems with screenshots including the copyrighted Nintendo name, etc. The latest rejection was because the game’s icon (really a large image) contains a picture of a DS, which is apparently also copyrighted (fair use anyone?!). SO, I’m reaching out to you, the […]