Month: February 2013

  • nds4droid release 17

    I’ve updated nds4droid to fix a bug reported here earlier. You can find it as always on Google Play or on sourceforge. Fixes a bug where the touch screen was not properly accounting for locked aspect ratios

  • A word on multithreading

    A lot of people have asked why nds4droid only takes 50% of their CPU on quad core devices. The reason is generally straightforward: nds4droid has two main threads, one that does the actual emulation and one that does all drawing/compositing/input processing. The actual “main” emulation thread is bottleneck and why the emulator can be slow; […]

  • nds4droid release 16

    Presented for your approval, another nds4droid release! As usual it’s up on Google Play as well as sourceforge. Changelog? Changelog: New setting (on by default) to maintain aspect ratio of original game (turns off “stretching”) New setting (off by default) to show only the main game screen Ability to fake shutting the DS lid (in menu), […]