{"id":974,"date":"2013-06-28T03:57:02","date_gmt":"2013-06-28T07:57:02","guid":{"rendered":"http:\/\/jeffq.com\/blog\/?p=974"},"modified":"2013-06-28T04:12:57","modified_gmt":"2013-06-28T08:12:57","slug":"nds4droid-release-36","status":"publish","type":"post","link":"http:\/\/jeffq.com\/blog\/nds4droid-release-36\/","title":{"rendered":"nds4droid release 36"},"content":{"rendered":"<p>Release time! This one incorporates everything from release 35 (which was not generally made public), as well as fixes for issues brought up by the beta tester group. Get it on <a href=\"https:\/\/play.google.com\/store\/apps\/details?id=com.opendoorstudios.ds4droid\">Google Play<\/a>\u00a0and <a href=\"http:\/\/sourceforge.net\/projects\/nds4droid\/files\/nds4droid-36.apk\/download\">sourceforge<\/a>. Here are the specific release 35 -&gt; release 36 bug fixes:<\/p>\n<ul>\n<li>Fixed bugs with the &#8220;lightning JIT&#8221; engine when loading save states or new ROMs<\/li>\n<li>Fixed a bug where setting the JIT block size to zero would cause the app to crash<\/li>\n<\/ul>\n<p>For reference, here&#8217;re the &#8220;public&#8221; release notes for the new version on Google Play:<\/p>\n<ul>\n<li><span style=\"line-height: 15px;\">Added new \u201clightning JIT\u201d execution engine (thanks gechdcb), on by default, which can give 10-15% performance increases<br \/>\n<\/span><\/li>\n<li>Removed tinycc JIT, exophase JIT, and DeSmuME JIT execution engines<\/li>\n<li>Fixed a bug where setting the JIT block size to zero would cause the app to crash<\/li>\n<li>Various internal compatibility fixes and updates<\/li>\n<\/ul>\n<p>I get a constant 60 FPS with New Super Mario Bros. in levels on my Note II :). On a side note, OUYA has rejected release 34 even though all it does is contain performance increases. This is like, rejection number six. Not quite sure what their deal is. But regardless, enjoy!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Release time! This one incorporates everything from release 35 (which was not generally made public), as well as fixes for issues brought up by the beta tester group. Get it on Google Play\u00a0and sourceforge. Here are the specific release 35 -&gt; release 36 bug fixes: Fixed bugs with the &#8220;lightning JIT&#8221; engine when loading save [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":[],"categories":[18],"tags":[],"_links":{"self":[{"href":"http:\/\/jeffq.com\/blog\/wp-json\/wp\/v2\/posts\/974"}],"collection":[{"href":"http:\/\/jeffq.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/jeffq.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/jeffq.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/jeffq.com\/blog\/wp-json\/wp\/v2\/comments?post=974"}],"version-history":[{"count":2,"href":"http:\/\/jeffq.com\/blog\/wp-json\/wp\/v2\/posts\/974\/revisions"}],"predecessor-version":[{"id":978,"href":"http:\/\/jeffq.com\/blog\/wp-json\/wp\/v2\/posts\/974\/revisions\/978"}],"wp:attachment":[{"href":"http:\/\/jeffq.com\/blog\/wp-json\/wp\/v2\/media?parent=974"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/jeffq.com\/blog\/wp-json\/wp\/v2\/categories?post=974"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/jeffq.com\/blog\/wp-json\/wp\/v2\/tags?post=974"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}