- Fixed a bug where the touch sensing would be inaccurate when only the touch screen was being shown
- Minor performance enhancements
Release time! This one incorporates everything from release 35 (which was not generally made public), as well as fixes for issues brought up by the beta tester group. Get it on Google Play and sourceforge. Here are the specific release 35 -> release 36 bug fixes:
For reference, here’re the “public” release notes for the new version on Google Play:
I get a constant 60 FPS with New Super Mario Bros. in levels on my Note II :). On a side note, OUYA has rejected release 34 even though all it does is contain performance increases. This is like, rejection number six. Not quite sure what their deal is. But regardless, enjoy!
Okie dokie, here’s the scoop. I’ve merged in gechdcb’s new lightning based JIT into nds4droid, as well as bringing in updates to some of the DeSmuME core. In doing so I also removed the tinycc JIT, exopase JIT, and DeSmuME JIT execution engines, so now all platforms support just three execution engines: Intrepreter, Threaded Interpreter, and lightning.
The good news is that I’m seeing about a 10-15% performance increase with this build. The bad news is that a lot has changed (and potentially broken). So, rather than push this on the half million nds4droid users all at once, I’m going to start using Google Play’s staged rollout feature. This means that you can opt-in and start receiving this (and future) nds4droid updates early and (hopefully) provide feedback before it goes out to the unsuspecting masses.
Here’s the official changelog for release 35:
So, if you’d like to become an official nds4droid beta tester and receive this and other pre-release versions through Google Play. To do this, complete the following:
You can also directly download release 35 from sourceforge. Please give me feedback about this new version! When submitting reports remember that adb bugreport logs can help a lot!
As I noted in the forums I’ve been pretty busy with some other stuff in my life recently and haven’t had much time to devote to nds4droid (something I do completely for free — I think most people forget this), but I should be able to focus more on it again soon. Until then, enjoy!